By adding latency, you make the controllers lag too, so that they become in sync. As you move your arms, the controllers will reflect their new position on screen instantly, but the camera will lag a little. Add latency if needed - a higher latency can help sync up controllers with your arms. In LIV Client, add a new camera by going to Camera -> Add, select your camera and resolution, then import the file by selecting Import -> From file. Once done, export the configuration file and save it somewhere. The other two clicks should be as far into your play area as possible, BUT keep in mind that the controller should POINT TOWARDS THE CAMERA, so maintain its orientation when doing the markings. The first click will be as close as possible to the camera, even touching the lens. If it says "Not tracking", then it selected an inactive one - open the dropdown and select the next LIV virtual camera (two should be present, just pick the other one). In the second dropdown, click AUTO DETECT. Open LIV:VIVR, open camera settings, turn off auto white balance and configure it to your liking, and turn off auto focus, then sharpen it manually. In the LIV client, open the About tab and make sure Enable SDK is checked. Note that only the last two green icons are important, as in this image (which is for the Vive, but the last two icons are the same) - if one of those is green, you're on a good path. With the compositor launched and the Steam VR status showing green tracking icons (headset + controllers + sensors + at the end LIV-labeled "virtual" trackers of which at least one is green), close the client. If only "Uninstall" is available, turn off Steam VR (which will have auto-launched by then) do that, then Install, then launch the Compositor. You do this by clicking "Install" when LIV client launches. Make sure you have installed the most recent driver. Run the Liv client - make sure you are not in a beta mode (Properties -> Betas). If Beat Saber is your game of choice, go to Steam -> Library -> Right click the game -> Properties -> Beta, and pick the beta program to get the experimental LIV-friendly version. Strap your Touch controllers to your wrists. Hang your headset off your shoulder or put it on your head but not in a way which lets it obstruct your view. It can look something like this:įirst, download and install Liv Client, Liv: VIVR, and Beat Saber (if that's your game of choice). The problem we fix here is one related to bugged perspective where the play area projected onto the webcam's image is wrong and offset to the side or up/down - as if the camera isn't where we said it would be. The guide, while good-ish, doesn't go into specifics, so I'll describe the steps one by one to be followed in sequence. Oculus Rift CV1 room scale setup (2 touch controllers, 3 sensors, headset).Please note that the instructions apply to the following: Doom of the Liv core team cleared things up. I had trouble setting up my LIV software today with Beat Saber and a chat with the venerable Dr.
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